ZZilu Tang
Z Zilu Tang
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Dread Pulse

Dread Pulse

A VR horror game built for research on adaptive, behaviour-driven game experiences.

Year
  • 2025 · 3 months
Disciplines
  • Game design
  • VR / XR
  • Research
  • Development
Details
  • Role — Researcher, Designer, Developer
  • Tools — Unity, Meta Quest 3, XR Interaction Toolkit
  • Team — Zilu Tang

Virtual-reality horror games offer unique opportunities for emotional immersion, but most still rely on static difficulty and pre-set jumpscares — overlooking dynamic player behaviour as a cue for adaptive experiences. This study explores the relationship between in-game behaviours — head rotation, controller gripping, vocal reactions — and the emotional states of players experiencing fear in VR. Dread Pulse was built on Meta Quest 3 to simulate horror scenarios while collecting detailed behavioural data.

Gameplay sessions were analysed alongside self-assessed fear levels. Logistic-regression analysis showed that a small set of behavioural features (step-back, controller gripping, head rotation) can effectively predict high-fear states (AUC = 0.81) — offering valuable insight for future behaviour-driven dynamic experience-adjustment systems in immersive games.

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